Bastions of Ash
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Progression

Researches

Researches unlock global tiers, improve doctrines and open new strategic capabilities.

Global progression

Researches are long-term choices. They can unlock actions, increase capacities or improve systems that are already available.

Unlike buildings, a research often serves the whole empire in the world where it was completed. It becomes especially important once the player controls several bastions, outposts or routes there, but its level never carries into another world.

Ash Cartography has three levels and requires a level 2 Ravenry. Level 1 unlocks Explorer training and sector surveying; level 2 shortens those journeys by 10%; level 3 raises the reduction to 20% and permits two simultaneous explorations.

Choosing the right moment

Research started too early can lock resources that were needed for defense. Research started too late can block colonization, outposts or cooperation.

Every research level and queue belongs strictly to the world where it was started.

  • Check requirements before planning an upgrade chain.
  • Compare strategic gain with immediate defensive needs.
  • Anticipate researches that increase limited capacities.

Reference

Values and definitions

Research: stewardship

Stewardship

Improves labor allocation and increases global production.

Maximum level
Base duration
00:01:30

Base cost

Food
Food
120
Dark wood
Dark wood
80
Iron
Iron
40
Essence
Essence
10

Requirements

  • RequirementsNone

Details

  • Maximum level
  • Cost increase per level +75 %
  • Duration increase per level +55 %
  • Production per level +5 %

Research: logistics

Logistics

Reduces mission delays through better roads and relays.

Maximum level
Base duration
00:01:30

Base cost

Food
Food
100
Dark wood
Dark wood
120
Iron
Iron
60
Essence
Essence
10

Requirements

  • RequirementsNone

Details

  • Maximum level
  • Cost increase per level +75 %
  • Duration increase per level +55 %
  • Attack bonus per level +1 %
  • Defense bonus per level +1 %
  • Bonus applies to outpost assaults, tower attacks, camp attacks
  • Extra purification crews per level 1

Research: black_forge

Black Forge

Strengthens weapons and increases unit attack.

Maximum level
Base duration
00:01:30

Base cost

Food
Food
80
Dark wood
Dark wood
90
Iron
Iron
150
Essence
Essence
20

Requirements

  • RequirementsNone

Details

  • Maximum level
  • Cost increase per level +75 %
  • Duration increase per level +55 %
  • Attack bonus per level +4 %
  • Bonus applies to raids against bastions, outpost assaults, tower attacks, camp attacks

Research: fortification

Fortification

Improves defenses, towers, and the holding strength of walls.

Maximum level
Base duration
00:01:30

Base cost

Food
Food
90
Dark wood
Dark wood
140
Iron
Iron
120
Essence
Essence
15

Requirements

  • RequirementsNone

Details

  • Maximum level
  • Cost increase per level +75 %
  • Duration increase per level +55 %
  • Defense bonus per level +3 %
  • Bonus applies to raids against bastions, outpost assaults, tower attacks, camp attacks
  • Extra towers per level 2

Research: occultism

Occultism

Sharpens omens, espionage, and counter-espionage.

Maximum level
Base duration
00:01:30

Base cost

Food
Food
70
Dark wood
Dark wood
80
Iron
Iron
50
Essence
Essence
60

Requirements

  • RequirementsNone

Details

  • Maximum level
  • Cost increase per level +75 %
  • Duration increase per level +55 %
  • Attack bonus per level +2 %
  • Defense bonus per level +1 %
  • Bonus applies to raids against bastions, camp attacks

Research: colonization

Colonization

Prepares survivors to be sent toward new outposts.

Maximum level
Base duration
00:01:30

Base cost

Food
Food
220
Dark wood
Dark wood
180
Iron
Iron
160
Essence
Essence
80

Requirements

  • RequirementsNone

Details

  • Maximum level
  • Cost increase per level +75 %
  • Duration increase per level +55 %
  • Base bastion capacity 1
  • Extra bastions per level 1
  • Extra outposts per level 1

Research: ash_cartography

Ash Cartography

Organizes field surveys that let Explorers reveal landmarks one sector at a time.

Maximum level
3
Base duration
00:01:30

Base cost

Food
Food
140
Dark wood
Dark wood
160
Iron
Iron
90
Essence
Essence
35

Requirements

  • BuildingRavenry level 2

Details

  • Maximum level 3
  • Cost increase per level +75 %
  • Duration increase per level +55 %
  • Level 1 Unlocks the Explorer and sector surveys
  • Level 2 Survey travel duration −10%
  • Level 3 Two simultaneous surveys and duration −20%