Researches unlock global tiers, improve doctrines and open new strategic capabilities.
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Global progression
Researches are long-term choices. They can unlock actions, increase capacities or improve systems that are already available.
Unlike buildings, a research often serves the whole empire in the world where it was completed. It becomes especially important once the player controls several bastions, outposts or routes there, but its level never carries into another world.
Ash Cartography has three levels and requires a level 2 Ravenry. Level 1 unlocks Explorer training and sector surveying; level 2 shortens those journeys by 10%; level 3 raises the reduction to 20% and permits two simultaneous explorations.
Choosing the right moment
Research started too early can lock resources that were needed for defense. Research started too late can block colonization, outposts or cooperation.
Every research level and queue belongs strictly to the world where it was started.
Check requirements before planning an upgrade chain.
Compare strategic gain with immediate defensive needs.
Anticipate researches that increase limited capacities.
Reference
Values and definitions
Research: stewardship
Stewardship
Improves labor allocation and increases global production.
Maximum level
Base duration
00:01:30
Base cost
Food
120
Dark wood
80
Iron
40
Essence
10
Requirements
RequirementsNone
Details
Maximum level
Cost increase per level
+75 %
Duration increase per level
+55 %
Production per level
+5 %
Research: logistics
Logistics
Reduces mission delays through better roads and relays.
Maximum level
Base duration
00:01:30
Base cost
Food
100
Dark wood
120
Iron
60
Essence
10
Requirements
RequirementsNone
Details
Maximum level
Cost increase per level
+75 %
Duration increase per level
+55 %
Attack bonus per level
+1 %
Defense bonus per level
+1 %
Bonus applies to
outpost assaults, tower attacks, camp attacks
Extra purification crews per level
1
Research: black_forge
Black Forge
Strengthens weapons and increases unit attack.
Maximum level
Base duration
00:01:30
Base cost
Food
80
Dark wood
90
Iron
150
Essence
20
Requirements
RequirementsNone
Details
Maximum level
Cost increase per level
+75 %
Duration increase per level
+55 %
Attack bonus per level
+4 %
Bonus applies to
raids against bastions, outpost assaults, tower attacks, camp attacks
Research: fortification
Fortification
Improves defenses, towers, and the holding strength of walls.
Maximum level
Base duration
00:01:30
Base cost
Food
90
Dark wood
140
Iron
120
Essence
15
Requirements
RequirementsNone
Details
Maximum level
Cost increase per level
+75 %
Duration increase per level
+55 %
Defense bonus per level
+3 %
Bonus applies to
raids against bastions, outpost assaults, tower attacks, camp attacks
Extra towers per level
2
Research: occultism
Occultism
Sharpens omens, espionage, and counter-espionage.
Maximum level
Base duration
00:01:30
Base cost
Food
70
Dark wood
80
Iron
50
Essence
60
Requirements
RequirementsNone
Details
Maximum level
Cost increase per level
+75 %
Duration increase per level
+55 %
Attack bonus per level
+2 %
Defense bonus per level
+1 %
Bonus applies to
raids against bastions, camp attacks
Research: colonization
Colonization
Prepares survivors to be sent toward new outposts.
Maximum level
Base duration
00:01:30
Base cost
Food
220
Dark wood
180
Iron
160
Essence
80
Requirements
RequirementsNone
Details
Maximum level
Cost increase per level
+75 %
Duration increase per level
+55 %
Base bastion capacity
1
Extra bastions per level
1
Extra outposts per level
1
Research: ash_cartography
Ash Cartography
Organizes field surveys that let Explorers reveal landmarks one sector at a time.
Maximum level
3
Base duration
00:01:30
Base cost
Food
140
Dark wood
160
Iron
90
Essence
35
Requirements
BuildingRavenry level 2
Details
Maximum level
3
Cost increase per level
+75 %
Duration increase per level
+55 %
Level 1
Unlocks the Explorer and sector surveys
Level 2
Survey travel duration −10%
Level 3
Two simultaneous surveys and duration −20%