Within these dialogs, profiles, Sovereign pages and alliance sections remain accessible without leaving the scene. The dialog heading follows the page being viewed. Sovereign rules open in another tab.
In the immersive interface, Reports opens a dialog above the map or bastion. The list is paginated and filterable; reading a report updates the counter according to your notification preferences. Returning to the list preserves filters. Alliance, Messages, Missions, Trade and Rankings also open in dialogs, with a single section heading. Diplomacy remains available within Alliance, without a duplicate shortcut in More. Bastion and Map switch views; Research, Units and Tavern shortcuts are reserved for the Bastion view. Buildings remains accessible at the bottom left, without a duplicate in More.
More menu entries, including Tavern and Heroes, include an illustration. At the bottom left of the bastion, Buildings and Overview use the same illustrated buttons as the HUD navigation. In mobile landscape, these controls and View align with the bottom edge of the main menu. The Rewards chest is more compact on mobile. The active bastion panel groups the translated world name, coordinates, bastion switching, Empire, people information and the return to the Lobby.
The Missions page keeps a paginated list of incoming threats targeting your bastions and territories, even after dismissing the floating alert or disabling notifications. Intelligence remains limited by the Watchtower: an estimated window by default, with exact arrival and origin revealed at the configured levels. Undetected spies remain hidden. Recalled movements and those that have arrived no longer appear in this list.
Administration announcements appear in the centre of the screen on your next game page, in French or English according to your language. They can provide information or signal an alert. Closing the message or choosing “I have read this” saves acknowledgement to your account across all worlds: it does not return after reloading. Pending announcements appear one at a time. A new announcement is a new message to read.
Every notification category is enabled by default for a new account. In account settings, a category can be disabled entirely or replaced with a selection of specific signals.
For an active participation in an open world outside the internal sandbox, one reminder email is sent after 3 days without game activity and one more after 7 days. New activity starts a new cycle. Restricted accounts, vacation mode, and archived worlds receive no reminders.
Before delivery, the account, original world and inactivity cycle are checked again. Renewed activity, switching worlds or losing eligibility discards the pending reminder. A reminder aged 24 hours or more is no longer sent; an older message whose context cannot be verified is also skipped.
In the immersive interface, the Rewards button midway along the bastion’s right edge opens a dedicated dialog for rewards to claim. Ongoing objectives remain in Overview. In the classic layout, a badge on the Bastion entry indicates available rewards and the Completed / claimed tab lists them before those already claimed. After claiming, the dedicated dialog reopens in immersive view and the tab stays selected in the classic layout. Unread reports appear on the Reports entry.