Update v1.0.266
This update brings 4 changes to the game.
Balance changes
NPC powers suited to every region
Each region now contains a local force, an established faction and a major power whose army follows regional player strength within tier-specific bounds. NPCs progressively mobilize more troops, reinforce their Granaries and only attack when they can assemble a credible force. The same player receives six hours of respite between NPC attacks, the same structure receives eight hours, and no player can receive more than three NPC military attacks within a 24-hour period.
Read the rule in the wikiImprovements
Three branches for alliance research
Alliances now have nine researches split across Prosperity, Logistics and Frontiers. They improve production, storage, construction, convoys, reinforcements, vision and allied garrisons. Advanced tiers have prerequisites and substantially higher costs, while previously earned levels are preserved.
Read the rule in the wikiPasswords can now be reset
The login form now provides a “Forgot your password?” link. After entering an email address, the player receives a link valid for 60 minutes to choose a new password. The displayed response intentionally remains identical for every address so it never reveals whether an account exists, and changing the password closes active sessions.
Read the rule in the wikiProgression units move to the top of the list
The training page now displays the Scout followed by the Cart first, making early objectives, spying and logistics easier to reach. Other units follow their requirement progression and then increasing combat strength, before advanced specialists.
Read the rule in the wiki